unreal.MassProcessor

class unreal.MassProcessor(outer=None, name='None')

Bases: unreal.Object

Mass Processor

C++ Source:

  • Plugin: MassEntity

  • Module: MassEntity

  • File: MassProcessor.h

Editor Properties: (see get_editor_property/set_editor_property)

  • auto_register_with_processing_phases (bool): [Read-Write] Auto Register with Processing Phases: Configures whether this processor should be automatically included in the global list of processors executed every tick (see ProcessingPhase and ExecutionOrder).

  • execution_flags (int32): [Read-Write] Execution Flags: Whether this processor should be executed on StandAlone or Server or Client

  • execution_order (MassProcessorExecutionOrder): [Read-Write] Execution Order: Configures when this given processor can be executed in relation to other processors and processing groups, within its processing phase.

  • processing_phase (MassProcessingPhase): [Read-Write] Processing Phase: Processing phase this processor will be automatically run as part of.

  • requires_game_thread_execution (bool): [Read-Write] Requires Game Thread Execution