unreal.MassProcessor
¶
- class unreal.MassProcessor(outer=None, name='None')¶
Bases:
unreal.Object
Mass Processor
C++ Source:
Plugin: MassEntity
Module: MassEntity
File: MassProcessor.h
Editor Properties: (see get_editor_property/set_editor_property)
auto_register_with_processing_phases
(bool): [Read-Write] Auto Register with Processing Phases: Configures whether this processor should be automatically included in the global list of processors executed every tick (see ProcessingPhase and ExecutionOrder).execution_flags
(int32): [Read-Write] Execution Flags: Whether this processor should be executed on StandAlone or Server or Clientexecution_order
(MassProcessorExecutionOrder): [Read-Write] Execution Order: Configures when this given processor can be executed in relation to other processors and processing groups, within its processing phase.processing_phase
(MassProcessingPhase): [Read-Write] Processing Phase: Processing phase this processor will be automatically run as part of.requires_game_thread_execution
(bool): [Read-Write] Requires Game Thread Execution