unreal.MassProcessorExecutionOrder

class unreal.MassProcessorExecutionOrder

Bases: unreal.StructBase

Mass Processor Execution Order

C++ Source:

  • Plugin: MassEntity

  • Module: MassEntity

  • File: MassProcessor.h

Editor Properties: (see get_editor_property/set_editor_property)

  • execute_after (Array(Name)): [Read-Write] Execute After

  • execute_before (Array(Name)): [Read-Write] Execute Before

  • execute_in_group (Name): [Read-Write] Execute in Group: Determines which processing group this processor will be placed in. Leaving it empty (“None”) means “top-most group for my ProcessingPhase”