unreal.MeshBlendShapeChannelMapping
¶
- class unreal.MeshBlendShapeChannelMapping(mesh_index=0, blend_shape_channel_index=0)¶
Bases:
unreal.StructBase
Mesh Blend Shape Channel Mapping
C++ Source:
Plugin: RigLogic
Module: RigLogicModule
File: DNACommon.h
Editor Properties: (see get_editor_property/set_editor_property)
blend_shape_channel_index
(int32): [Read-Write] Blend Shape Channel Indexmesh_index
(int32): [Read-Write] Mesh Index
- property blend_shape_channel_index¶
[Read-Only] Blend Shape Channel Index
- Type
(int32)
- property mesh_index¶
[Read-Only] Mesh Index
- Type
(int32)