unreal.MeterResults
¶
- class unreal.MeterResults(time_seconds=0.0, meter_value=0.0, peak_value=0.0, num_samples_clipping=0, clipping_value=0.0)¶
Bases:
unreal.StructBase
The results of the meter analysis.
C++ Source:
Plugin: AudioSynesthesia
Module: AudioSynesthesia
File: Meter.h
Editor Properties: (see get_editor_property/set_editor_property)
clipping_value
(float): [Read-Write] Clipping Value: The value (if non-zero) if clipping was detected above the clipping thresholdmeter_value
(float): [Read-Write] Meter Value: The meter valuenum_samples_clipping
(int32): [Read-Write] Num Samples Clipping: The number of samples in the period which were above the clipping threshold. Will be 0 if no clipping was detected.peak_value
(float): [Read-Write] Peak Value: The peak valuetime_seconds
(float): [Read-Write] Time Seconds: The time in seconds since analysis began of this meter analysis result
- property clipping_value¶
[Read-Only] Clipping Value: The value (if non-zero) if clipping was detected above the clipping threshold
- Type
(float)
- property num_samples_clipping¶
[Read-Only] Num Samples Clipping: The number of samples in the period which were above the clipping threshold. Will be 0 if no clipping was detected.
- Type
(int32)