unreal.MotoSynthRuntimeSettings
¶
- class unreal.MotoSynthRuntimeSettings(synth_tone_enabled=False, synth_tone_volume_range=[0.0, 0.0], synth_tone_filter_frequency_range=[500.0, 500.0], synth_tone_envelope_enabled=True, synth_tone_attack_time_msec_range=[10.0, 10.0], synth_tone_attack_curve_range=[1.0, 1.0], synth_tone_decay_time_msec_range=[100.0, 100.0], synth_tone_decay_curve_range=[1.0, 1.0], synth_octave_shift=0, noise_enabled=False, noise_volume_range=[1.0, 1.0], noise_envelope_enabled=False, noise_lpf_range=[500.0, 500.0], noise_attack_time_msec_range=[10.0, 10.0], noise_attack_curve_range=[1.0, 1.0], noise_decay_time_msec_range=[10.0, 10.0], noise_decay_curve_range=[1.0, 1.0], granular_engine_enabled=True, granular_engine_volume=1.0, granular_engine_pitch_scale=1.0, num_samples_to_crossfade_between_grains=10, num_grain_table_entries_per_grain=3, grain_table_random_offset_for_constant_rp_ms=20, grain_crossfade_samples_for_constant_rp_ms=20, stereo_widener_enabled=True, stereo_delay_msec=25.0, stereo_feedback=0.37, stereo_widener_wetlevel=0.68, stereo_widener_dry_level=0.8, stereo_widener_delay_ratio=0.43, stereo_widener_filter_enabled=True, stereo_widener_filter_frequency=4000.0, stereo_widener_filter_q=0.5)¶
Bases:
unreal.StructBase
Moto Synth Runtime Settings
C++ Source:
Plugin: MotoSynth
Module: MotoSynth
File: MotoSynthPreset.h
Editor Properties: (see get_editor_property/set_editor_property)
acceleration_source
(MotoSynthSource): [Read-Write] Acceleration Source: Motosynth source to use for granular engine accelerationdeceleration_source
(MotoSynthSource): [Read-Write] Deceleration Source: Motosynth source to use for granular engine decelerationgrain_crossfade_samples_for_constant_rp_ms
(int32): [Read-Write] Grain Crossfade Samples for Constant RPMs: Number of samples to cross fade grains when on a constant-RPM state. More crossfaded samples can reduce the robotic sound.grain_table_random_offset_for_constant_rp_ms
(int32): [Read-Write] Grain Table Random Offset for Constant RPMs: Random grain table offset for cases where RPM is constant. Allows random shuffling of grains to avoid a robotic sound.granular_engine_enabled
(bool): [Read-Write] Granular Engine Enabled: If the granular engine is enabledgranular_engine_pitch_scale
(float): [Read-Write] Granular Engine Pitch Scale: The pitch scale of the granular enginegranular_engine_volume
(float): [Read-Write] Granular Engine Volume: The volume of the granular enginenoise_attack_curve_range
(Vector2D): [Read-Write] Noise Attack Curve Range: Noise envelope attack curve. 1.0 = linear growth, < 1.0 logorithmic growth, > 1.0 exponential growth.noise_attack_time_msec_range
(Vector2D): [Read-Write] Noise Attack Time Msec Range: Noise envelope attack time in milliseconds between min/max RPMnoise_decay_curve_range
(Vector2D): [Read-Write] Noise Decay Curve Range: Noise envelope attack curve between min/max RPM. 1.0 = linear growth, < 1.0 logorithmic growth, > 1.0 exponential growth.noise_decay_time_msec_range
(Vector2D): [Read-Write] Noise Decay Time Msec Range: Noise envelope attack time in milliseconds between min/max RPMnoise_enabled
(bool): [Read-Write] Noise Enabled: If the noise generator enablednoise_envelope_enabled
(bool): [Read-Write] Noise Envelope Enabled: If the noise generator has the envelope enablednoise_lpf_range
(Vector2D): [Read-Write] Noise LPFRange: The filter frequency of the noise generator between min/max RPMnoise_volume_range
(Vector2D): [Read-Write] Noise Volume Range: The volume of the noise sourcenum_grain_table_entries_per_grain
(int32): [Read-Write] Num Grain Table Entries Per Grain: How many grain-table entries to use per runtime grainnum_samples_to_crossfade_between_grains
(int32): [Read-Write] Num Samples to Crossfade Between Grains: The volume of the granular enginestereo_delay_msec
(float): [Read-Write] Stereo Delay Msec: If the stereo widener is enabledstereo_feedback
(float): [Read-Write] Stereo Feedback: Amount of feedback for stereo widenerstereo_widener_delay_ratio
(float): [Read-Write] Stereo Widener Delay Ratio: Delay ratio of left/right channels for stereo widener effectstereo_widener_dry_level
(float): [Read-Write] Stereo Widener Dry Level: Dry level of stereo delay used for stereo widenerstereo_widener_enabled
(bool): [Read-Write] Stereo Widener Enabled: If the stereo widener is enabledstereo_widener_filter_enabled
(bool): [Read-Write] Stereo Widener Filter Enabled: Delay ratio of left/right channels for stereo widener effectstereo_widener_filter_frequency
(float): [Read-Write] Stereo Widener Filter Frequency: Delay ratio of left/right channels for stereo widener effectstereo_widener_filter_q
(float): [Read-Write] Stereo Widener Filter Q: Delay ratio of left/right channels for stereo widener effectstereo_widener_wetlevel
(float): [Read-Write] Stereo Widener Wetlevel: Wet level of stereo delay used for stereo widenersynth_octave_shift
(int32): [Read-Write] Synth Octave Shift: Octave shift of the synthsynth_tone_attack_curve_range
(Vector2D): [Read-Write] Synth Tone Attack Curve Range: Synth tone envelope attack curve. 1.0 = linear growth, < 1.0 logorithmic growth, > 1.0 exponential growth.synth_tone_attack_time_msec_range
(Vector2D): [Read-Write] Synth Tone Attack Time Msec Range: Synth tone envelope attack time in milliseconds between min/max RPMsynth_tone_decay_curve_range
(Vector2D): [Read-Write] Synth Tone Decay Curve Range: Synth tone envelope decay curve. 1.0 = linear decay, < 1.0 exponential decay, > 1.0 logarithmic decay.synth_tone_decay_time_msec_range
(Vector2D): [Read-Write] Synth Tone Decay Time Msec Range: Synth tone decay time in millisecondssynth_tone_enabled
(bool): [Read-Write] Synth Tone Enabled: If the synth tone is enabledsynth_tone_envelope_enabled
(bool): [Read-Write] Synth Tone Envelope Enabled: Enable the synth tone envelope generatorsynth_tone_filter_frequency_range
(Vector2D): [Read-Write] Synth Tone Filter Frequency Range: The filter frequency of the synth tone between min/max RPMsynth_tone_volume_range
(Vector2D): [Read-Write] Synth Tone Volume Range: The volume of the synth tone between min and max RPM
- property grain_crossfade_samples_for_constant_rp_ms¶
[Read-Write] Grain Crossfade Samples for Constant RPMs: Number of samples to cross fade grains when on a constant-RPM state. More crossfaded samples can reduce the robotic sound.
- Type
(int32)
- property grain_table_random_offset_for_constant_rp_ms¶
[Read-Write] Grain Table Random Offset for Constant RPMs: Random grain table offset for cases where RPM is constant. Allows random shuffling of grains to avoid a robotic sound.
- Type
(int32)
- property granular_engine_enabled¶
[Read-Write] Granular Engine Enabled: If the granular engine is enabled
- Type
(bool)
- property granular_engine_pitch_scale¶
[Read-Write] Granular Engine Pitch Scale: The pitch scale of the granular engine
- Type
(float)
- property granular_engine_volume¶
[Read-Write] Granular Engine Volume: The volume of the granular engine
- Type
(float)
- property noise_attack_curve_range¶
[Read-Write] Noise Attack Curve Range: Noise envelope attack curve. 1.0 = linear growth, < 1.0 logorithmic growth, > 1.0 exponential growth.
- Type
(Vector2D)
- property noise_attack_time_msec_range¶
[Read-Write] Noise Attack Time Msec Range: Noise envelope attack time in milliseconds between min/max RPM
- Type
(Vector2D)
- property noise_decay_curve_range¶
[Read-Write] Noise Decay Curve Range: Noise envelope attack curve between min/max RPM. 1.0 = linear growth, < 1.0 logorithmic growth, > 1.0 exponential growth.
- Type
(Vector2D)
- property noise_decay_time_msec_range¶
[Read-Write] Noise Decay Time Msec Range: Noise envelope attack time in milliseconds between min/max RPM
- Type
(Vector2D)
- property noise_envelope_enabled¶
[Read-Write] Noise Envelope Enabled: If the noise generator has the envelope enabled
- Type
(bool)
- property noise_lpf_range¶
[Read-Write] Noise LPFRange: The filter frequency of the noise generator between min/max RPM
- Type
(Vector2D)
- property noise_volume_range¶
[Read-Write] Noise Volume Range: The volume of the noise source
- Type
(Vector2D)
- property num_grain_table_entries_per_grain¶
[Read-Write] Num Grain Table Entries Per Grain: How many grain-table entries to use per runtime grain
- Type
(int32)
- property num_samples_to_crossfade_between_grains¶
[Read-Write] Num Samples to Crossfade Between Grains: The volume of the granular engine
- Type
(int32)
- property stereo_delay_msec¶
[Read-Write] Stereo Delay Msec: If the stereo widener is enabled
- Type
(float)
- property stereo_feedback¶
[Read-Write] Stereo Feedback: Amount of feedback for stereo widener
- Type
(float)
- property stereo_widener_delay_ratio¶
[Read-Write] Stereo Widener Delay Ratio: Delay ratio of left/right channels for stereo widener effect
- Type
(float)
- property stereo_widener_dry_level¶
[Read-Write] Stereo Widener Dry Level: Dry level of stereo delay used for stereo widener
- Type
(float)
- property stereo_widener_enabled¶
[Read-Write] Stereo Widener Enabled: If the stereo widener is enabled
- Type
(bool)
- property stereo_widener_filter_enabled¶
[Read-Write] Stereo Widener Filter Enabled: Delay ratio of left/right channels for stereo widener effect
- Type
(bool)
- property stereo_widener_filter_frequency¶
[Read-Write] Stereo Widener Filter Frequency: Delay ratio of left/right channels for stereo widener effect
- Type
(float)
- property stereo_widener_filter_q¶
[Read-Write] Stereo Widener Filter Q: Delay ratio of left/right channels for stereo widener effect
- Type
(float)
- property stereo_widener_wetlevel¶
[Read-Write] Stereo Widener Wetlevel: Wet level of stereo delay used for stereo widener
- Type
(float)
- property synth_octave_shift¶
[Read-Write] Synth Octave Shift: Octave shift of the synth
- Type
(int32)
- property synth_tone_attack_curve_range¶
[Read-Write] Synth Tone Attack Curve Range: Synth tone envelope attack curve. 1.0 = linear growth, < 1.0 logorithmic growth, > 1.0 exponential growth.
- Type
(Vector2D)
- property synth_tone_attack_time_msec_range¶
[Read-Write] Synth Tone Attack Time Msec Range: Synth tone envelope attack time in milliseconds between min/max RPM
- Type
(Vector2D)
- property synth_tone_decay_curve_range¶
[Read-Write] Synth Tone Decay Curve Range: Synth tone envelope decay curve. 1.0 = linear decay, < 1.0 exponential decay, > 1.0 logarithmic decay.
- Type
(Vector2D)
- property synth_tone_decay_time_msec_range¶
[Read-Write] Synth Tone Decay Time Msec Range: Synth tone decay time in milliseconds
- Type
(Vector2D)
- property synth_tone_enabled¶
[Read-Write] Synth Tone Enabled: If the synth tone is enabled
- Type
(bool)
- property synth_tone_envelope_enabled¶
[Read-Write] Synth Tone Envelope Enabled: Enable the synth tone envelope generator
- Type
(bool)