unreal.MotoSynthRuntimeSettings

class unreal.MotoSynthRuntimeSettings(synth_tone_enabled=False, synth_tone_volume_range=[0.0, 0.0], synth_tone_filter_frequency_range=[500.0, 500.0], synth_tone_envelope_enabled=True, synth_tone_attack_time_msec_range=[10.0, 10.0], synth_tone_attack_curve_range=[1.0, 1.0], synth_tone_decay_time_msec_range=[100.0, 100.0], synth_tone_decay_curve_range=[1.0, 1.0], synth_octave_shift=0, noise_enabled=False, noise_volume_range=[1.0, 1.0], noise_envelope_enabled=False, noise_lpf_range=[500.0, 500.0], noise_attack_time_msec_range=[10.0, 10.0], noise_attack_curve_range=[1.0, 1.0], noise_decay_time_msec_range=[10.0, 10.0], noise_decay_curve_range=[1.0, 1.0], granular_engine_enabled=True, granular_engine_volume=1.0, granular_engine_pitch_scale=1.0, num_samples_to_crossfade_between_grains=10, num_grain_table_entries_per_grain=3, grain_table_random_offset_for_constant_rp_ms=20, grain_crossfade_samples_for_constant_rp_ms=20, stereo_widener_enabled=True, stereo_delay_msec=25.0, stereo_feedback=0.37, stereo_widener_wetlevel=0.68, stereo_widener_dry_level=0.8, stereo_widener_delay_ratio=0.43, stereo_widener_filter_enabled=True, stereo_widener_filter_frequency=4000.0, stereo_widener_filter_q=0.5)

Bases: unreal.StructBase

Moto Synth Runtime Settings

C++ Source:

  • Plugin: MotoSynth

  • Module: MotoSynth

  • File: MotoSynthPreset.h

Editor Properties: (see get_editor_property/set_editor_property)

  • acceleration_source (MotoSynthSource): [Read-Write] Acceleration Source: Motosynth source to use for granular engine acceleration

  • deceleration_source (MotoSynthSource): [Read-Write] Deceleration Source: Motosynth source to use for granular engine deceleration

  • grain_crossfade_samples_for_constant_rp_ms (int32): [Read-Write] Grain Crossfade Samples for Constant RPMs: Number of samples to cross fade grains when on a constant-RPM state. More crossfaded samples can reduce the robotic sound.

  • grain_table_random_offset_for_constant_rp_ms (int32): [Read-Write] Grain Table Random Offset for Constant RPMs: Random grain table offset for cases where RPM is constant. Allows random shuffling of grains to avoid a robotic sound.

  • granular_engine_enabled (bool): [Read-Write] Granular Engine Enabled: If the granular engine is enabled

  • granular_engine_pitch_scale (float): [Read-Write] Granular Engine Pitch Scale: The pitch scale of the granular engine

  • granular_engine_volume (float): [Read-Write] Granular Engine Volume: The volume of the granular engine

  • noise_attack_curve_range (Vector2D): [Read-Write] Noise Attack Curve Range: Noise envelope attack curve. 1.0 = linear growth, < 1.0 logorithmic growth, > 1.0 exponential growth.

  • noise_attack_time_msec_range (Vector2D): [Read-Write] Noise Attack Time Msec Range: Noise envelope attack time in milliseconds between min/max RPM

  • noise_decay_curve_range (Vector2D): [Read-Write] Noise Decay Curve Range: Noise envelope attack curve between min/max RPM. 1.0 = linear growth, < 1.0 logorithmic growth, > 1.0 exponential growth.

  • noise_decay_time_msec_range (Vector2D): [Read-Write] Noise Decay Time Msec Range: Noise envelope attack time in milliseconds between min/max RPM

  • noise_enabled (bool): [Read-Write] Noise Enabled: If the noise generator enabled

  • noise_envelope_enabled (bool): [Read-Write] Noise Envelope Enabled: If the noise generator has the envelope enabled

  • noise_lpf_range (Vector2D): [Read-Write] Noise LPFRange: The filter frequency of the noise generator between min/max RPM

  • noise_volume_range (Vector2D): [Read-Write] Noise Volume Range: The volume of the noise source

  • num_grain_table_entries_per_grain (int32): [Read-Write] Num Grain Table Entries Per Grain: How many grain-table entries to use per runtime grain

  • num_samples_to_crossfade_between_grains (int32): [Read-Write] Num Samples to Crossfade Between Grains: The volume of the granular engine

  • stereo_delay_msec (float): [Read-Write] Stereo Delay Msec: If the stereo widener is enabled

  • stereo_feedback (float): [Read-Write] Stereo Feedback: Amount of feedback for stereo widener

  • stereo_widener_delay_ratio (float): [Read-Write] Stereo Widener Delay Ratio: Delay ratio of left/right channels for stereo widener effect

  • stereo_widener_dry_level (float): [Read-Write] Stereo Widener Dry Level: Dry level of stereo delay used for stereo widener

  • stereo_widener_enabled (bool): [Read-Write] Stereo Widener Enabled: If the stereo widener is enabled

  • stereo_widener_filter_enabled (bool): [Read-Write] Stereo Widener Filter Enabled: Delay ratio of left/right channels for stereo widener effect

  • stereo_widener_filter_frequency (float): [Read-Write] Stereo Widener Filter Frequency: Delay ratio of left/right channels for stereo widener effect

  • stereo_widener_filter_q (float): [Read-Write] Stereo Widener Filter Q: Delay ratio of left/right channels for stereo widener effect

  • stereo_widener_wetlevel (float): [Read-Write] Stereo Widener Wetlevel: Wet level of stereo delay used for stereo widener

  • synth_octave_shift (int32): [Read-Write] Synth Octave Shift: Octave shift of the synth

  • synth_tone_attack_curve_range (Vector2D): [Read-Write] Synth Tone Attack Curve Range: Synth tone envelope attack curve. 1.0 = linear growth, < 1.0 logorithmic growth, > 1.0 exponential growth.

  • synth_tone_attack_time_msec_range (Vector2D): [Read-Write] Synth Tone Attack Time Msec Range: Synth tone envelope attack time in milliseconds between min/max RPM

  • synth_tone_decay_curve_range (Vector2D): [Read-Write] Synth Tone Decay Curve Range: Synth tone envelope decay curve. 1.0 = linear decay, < 1.0 exponential decay, > 1.0 logarithmic decay.

  • synth_tone_decay_time_msec_range (Vector2D): [Read-Write] Synth Tone Decay Time Msec Range: Synth tone decay time in milliseconds

  • synth_tone_enabled (bool): [Read-Write] Synth Tone Enabled: If the synth tone is enabled

  • synth_tone_envelope_enabled (bool): [Read-Write] Synth Tone Envelope Enabled: Enable the synth tone envelope generator

  • synth_tone_filter_frequency_range (Vector2D): [Read-Write] Synth Tone Filter Frequency Range: The filter frequency of the synth tone between min/max RPM

  • synth_tone_volume_range (Vector2D): [Read-Write] Synth Tone Volume Range: The volume of the synth tone between min and max RPM

property grain_crossfade_samples_for_constant_rp_ms

[Read-Write] Grain Crossfade Samples for Constant RPMs: Number of samples to cross fade grains when on a constant-RPM state. More crossfaded samples can reduce the robotic sound.

Type

(int32)

property grain_table_random_offset_for_constant_rp_ms

[Read-Write] Grain Table Random Offset for Constant RPMs: Random grain table offset for cases where RPM is constant. Allows random shuffling of grains to avoid a robotic sound.

Type

(int32)

property granular_engine_enabled

[Read-Write] Granular Engine Enabled: If the granular engine is enabled

Type

(bool)

property granular_engine_pitch_scale

[Read-Write] Granular Engine Pitch Scale: The pitch scale of the granular engine

Type

(float)

property granular_engine_volume

[Read-Write] Granular Engine Volume: The volume of the granular engine

Type

(float)

property noise_attack_curve_range

[Read-Write] Noise Attack Curve Range: Noise envelope attack curve. 1.0 = linear growth, < 1.0 logorithmic growth, > 1.0 exponential growth.

Type

(Vector2D)

property noise_attack_time_msec_range

[Read-Write] Noise Attack Time Msec Range: Noise envelope attack time in milliseconds between min/max RPM

Type

(Vector2D)

property noise_decay_curve_range

[Read-Write] Noise Decay Curve Range: Noise envelope attack curve between min/max RPM. 1.0 = linear growth, < 1.0 logorithmic growth, > 1.0 exponential growth.

Type

(Vector2D)

property noise_decay_time_msec_range

[Read-Write] Noise Decay Time Msec Range: Noise envelope attack time in milliseconds between min/max RPM

Type

(Vector2D)

property noise_enabled

[Read-Write] Noise Enabled: If the noise generator enabled

Type

(bool)

property noise_envelope_enabled

[Read-Write] Noise Envelope Enabled: If the noise generator has the envelope enabled

Type

(bool)

property noise_lpf_range

[Read-Write] Noise LPFRange: The filter frequency of the noise generator between min/max RPM

Type

(Vector2D)

property noise_volume_range

[Read-Write] Noise Volume Range: The volume of the noise source

Type

(Vector2D)

property num_grain_table_entries_per_grain

[Read-Write] Num Grain Table Entries Per Grain: How many grain-table entries to use per runtime grain

Type

(int32)

property num_samples_to_crossfade_between_grains

[Read-Write] Num Samples to Crossfade Between Grains: The volume of the granular engine

Type

(int32)

property stereo_delay_msec

[Read-Write] Stereo Delay Msec: If the stereo widener is enabled

Type

(float)

property stereo_feedback

[Read-Write] Stereo Feedback: Amount of feedback for stereo widener

Type

(float)

property stereo_widener_delay_ratio

[Read-Write] Stereo Widener Delay Ratio: Delay ratio of left/right channels for stereo widener effect

Type

(float)

property stereo_widener_dry_level

[Read-Write] Stereo Widener Dry Level: Dry level of stereo delay used for stereo widener

Type

(float)

property stereo_widener_enabled

[Read-Write] Stereo Widener Enabled: If the stereo widener is enabled

Type

(bool)

property stereo_widener_filter_enabled

[Read-Write] Stereo Widener Filter Enabled: Delay ratio of left/right channels for stereo widener effect

Type

(bool)

property stereo_widener_filter_frequency

[Read-Write] Stereo Widener Filter Frequency: Delay ratio of left/right channels for stereo widener effect

Type

(float)

property stereo_widener_filter_q

[Read-Write] Stereo Widener Filter Q: Delay ratio of left/right channels for stereo widener effect

Type

(float)

property stereo_widener_wetlevel

[Read-Write] Stereo Widener Wetlevel: Wet level of stereo delay used for stereo widener

Type

(float)

property synth_octave_shift

[Read-Write] Synth Octave Shift: Octave shift of the synth

Type

(int32)

property synth_tone_attack_curve_range

[Read-Write] Synth Tone Attack Curve Range: Synth tone envelope attack curve. 1.0 = linear growth, < 1.0 logorithmic growth, > 1.0 exponential growth.

Type

(Vector2D)

property synth_tone_attack_time_msec_range

[Read-Write] Synth Tone Attack Time Msec Range: Synth tone envelope attack time in milliseconds between min/max RPM

Type

(Vector2D)

property synth_tone_decay_curve_range

[Read-Write] Synth Tone Decay Curve Range: Synth tone envelope decay curve. 1.0 = linear decay, < 1.0 exponential decay, > 1.0 logarithmic decay.

Type

(Vector2D)

property synth_tone_decay_time_msec_range

[Read-Write] Synth Tone Decay Time Msec Range: Synth tone decay time in milliseconds

Type

(Vector2D)

property synth_tone_enabled

[Read-Write] Synth Tone Enabled: If the synth tone is enabled

Type

(bool)

property synth_tone_envelope_enabled

[Read-Write] Synth Tone Envelope Enabled: Enable the synth tone envelope generator

Type

(bool)

property synth_tone_filter_frequency_range

[Read-Write] Synth Tone Filter Frequency Range: The filter frequency of the synth tone between min/max RPM

Type

(Vector2D)

property synth_tone_volume_range

[Read-Write] Synth Tone Volume Range: The volume of the synth tone between min and max RPM

Type

(Vector2D)