unreal.MoviePipelinePostProcessPass
¶
- class unreal.MoviePipelinePostProcessPass(enabled=False, material=None)¶
Bases:
unreal.StructBase
Movie Pipeline Post Process Pass
C++ Source:
Plugin: MovieRenderPipeline
Module: MovieRenderPipelineRenderPasses
File: MoviePipelineDeferredPasses.h
Editor Properties: (see get_editor_property/set_editor_property)
enabled
(bool): [Read-Write] Enabled: Additional passes add a significant amount of render time. May produce multiple output files if using Screen Percentage.material
(MaterialInterface): [Read-Write] Material: Material should be set to Post Process domain, and Blendable Location = After Tonemapping. This will need bDisableMultisampleEffects enabled for pixels to line up(ie : no DoF, MotionBlur, TAA)
- property enabled¶
[Read-Write] Enabled: Additional passes add a significant amount of render time. May produce multiple output files if using Screen Percentage.
- Type
(bool)
- property material¶
[Read-Write] Material: Material should be set to Post Process domain, and Blendable Location = After Tonemapping. This will need bDisableMultisampleEffects enabled for pixels to line up(ie : no DoF, MotionBlur, TAA)
- Type