unreal.MovieSceneAnimationTrackRecorderEditorSettings

class unreal.MovieSceneAnimationTrackRecorderEditorSettings(outer=None, name='None')

Bases: unreal.MovieSceneTrackRecorderSettings

Movie Scene Animation Track Recorder Editor Settings

C++ Source:

  • Plugin: Takes

  • Module: TakeTrackRecorders

  • File: MovieSceneAnimationTrackRecorderSettings.h

Editor Properties: (see get_editor_property/set_editor_property)

  • animation_asset_name (str): [Read-Write] Animation Asset Name: The name of the animation asset.

  • animation_sub_directory (str): [Read-Write] Animation Sub Directory: The name of the subdirectory animations will be placed in. Leave this empty to place into the same directory as the sequence base path.

  • animation_track_name (Text): [Read-Write] Animation Track Name: Name of the recorded animation track.

  • interp_mode (RichCurveInterpMode): [Read-Write] Interp Mode: Interpolation mode for the recorded keys.

  • remove_root_animation (bool): [Read-Write] Remove Root Animation: If true we remove the root animation and move it to a transform track, if false we leave it on the root bone in the anim sequence

  • tangent_mode (RichCurveTangentMode): [Read-Write] Tangent Mode: Tangent mode for the recorded keys.

property animation_asset_name

[Read-Write] Animation Asset Name: The name of the animation asset.

Type

(str)

property animation_sub_directory

[Read-Write] Animation Sub Directory: The name of the subdirectory animations will be placed in. Leave this empty to place into the same directory as the sequence base path.

Type

(str)

property animation_track_name

[Read-Write] Animation Track Name: Name of the recorded animation track.

Type

(Text)

property remove_root_animation

[Read-Write] Remove Root Animation: If true we remove the root animation and move it to a transform track, if false we leave it on the root bone in the anim sequence

Type

(bool)