unreal.MovieSceneAnimationTrackRecorderEditorSettings
¶
- class unreal.MovieSceneAnimationTrackRecorderEditorSettings(outer=None, name='None')¶
Bases:
unreal.MovieSceneTrackRecorderSettings
Movie Scene Animation Track Recorder Editor Settings
C++ Source:
Plugin: Takes
Module: TakeTrackRecorders
File: MovieSceneAnimationTrackRecorderSettings.h
Editor Properties: (see get_editor_property/set_editor_property)
animation_asset_name
(str): [Read-Write] Animation Asset Name: The name of the animation asset.animation_sub_directory
(str): [Read-Write] Animation Sub Directory: The name of the subdirectory animations will be placed in. Leave this empty to place into the same directory as the sequence base path.animation_track_name
(Text): [Read-Write] Animation Track Name: Name of the recorded animation track.interp_mode
(RichCurveInterpMode): [Read-Write] Interp Mode: Interpolation mode for the recorded keys.remove_root_animation
(bool): [Read-Write] Remove Root Animation: If true we remove the root animation and move it to a transform track, if false we leave it on the root bone in the anim sequencetangent_mode
(RichCurveTangentMode): [Read-Write] Tangent Mode: Tangent mode for the recorded keys.
- property animation_asset_name¶
[Read-Write] Animation Asset Name: The name of the animation asset.
- Type
(str)
- property animation_sub_directory¶
[Read-Write] Animation Sub Directory: The name of the subdirectory animations will be placed in. Leave this empty to place into the same directory as the sequence base path.
- Type
(str)