unreal.MultiUserConnectionStatus
¶
- class unreal.MultiUserConnectionStatus¶
Bases:
unreal.EnumBase
Connection status for Multi-User client sessions
C++ Source:
Plugin: MultiUserClient
Module: MultiUserClientLibrary
File: MultiUserClientStatics.h
- CONNECTED¶
Connection established and alive
- Type
1
- CONNECTING¶
Currently establishing connection to the server session
- Type
0
- DISCONNECTED¶
Disconnected
- Type
3
- DISCONNECTING¶
Currently severing connection to the server session gracefully
- Type
2