unreal.NiagaraDataInterfaceArrayPosition
¶
- class unreal.NiagaraDataInterfaceArrayPosition(outer=None, name='None')¶
Bases:
unreal.NiagaraDataInterfaceArray
Niagara Data Interface Array Position
C++ Source:
Plugin: Niagara
Module: Niagara
File: NiagaraDataInterfaceArrayFloat.h
Editor Properties: (see get_editor_property/set_editor_property)
gpu_sync_mode
(NiagaraGpuSyncMode): [Read-Write] Gpu Sync Mode: How to do we want to synchronize modifications to the array data.max_elements
(int32): [Read-Write] Max Elements: When greater than 0 sets the maximum number of elements the array can hold, only relevant when using operations that modify the array size.position_data
(Array(NiagaraPosition)): [Read-Write] Position Data
- property position_data¶
[Read-Write] Position Data
- Type