unreal.NiagaraID
¶
- class unreal.NiagaraID(index=- 1, acquire_tag=- 1)¶
Bases:
unreal.StructBase
Niagara ID
C++ Source:
Plugin: Niagara
Module: Niagara
File: NiagaraTypes.h
Editor Properties: (see get_editor_property/set_editor_property)
acquire_tag
(int32): [Read-Write] Acquire Tag: A unique tag for when this ID was acquired. Allows us to differentiate between particles when one dies and another reuses it’s Index.index
(int32): [Read-Write] Index: Index in the indirection table for this particle. Allows fast access to this particles data. Is always unique among currently living particles but will be reused after the particle dies.
- property acquire_tag¶
[Read-Write] Acquire Tag: A unique tag for when this ID was acquired. Allows us to differentiate between particles when one dies and another reuses it’s Index.
- Type
(int32)
- property index¶
[Read-Write] Index: Index in the indirection table for this particle. Allows fast access to this particles data. Is always unique among currently living particles but will be reused after the particle dies.
- Type
(int32)