- class unreal.NiagaraRibbonUVSettings¶
Defines settings for UV behavior for a UV channel on ribbons.
Editor Properties: (see get_editor_property/set_editor_property)
distribution_mode(NiagaraRibbonUVDistributionMode): [Read-Write] Distribution Mode: Specifies how ribbon UVs are distributed along the length of a ribbon.
enable_per_particle_u_override(bool): [Read-Write] Enable Per Particle UOverride: Enables overriding the U component with values read from the particles. When enabled, edge behavior and distribution are ignored.
enable_per_particle_v_range_override(bool): [Read-Write] Enable Per Particle VRange Override: Enables overriding the range of the V component with values read from the particles.
leading_edge_mode(NiagaraRibbonUVEdgeMode): [Read-Write] Leading Edge Mode: Specifies how UVs transition into life at the leading edge of the ribbon.
offset(Vector2D): [Read-Write] Offset: Specifies an additional offset which is applied to the UV range
scale(Vector2D): [Read-Write] Scale: Specifies an additional scaler which is applied to the UV range.
tiling_length(float): [Read-Write] Tiling Length: Specifies the length in world units to use when tiling UVs across the ribbon when using one of the tiled distribution modes.
trailing_edge_mode(NiagaraRibbonUVEdgeMode): [Read-Write] Trailing Edge Mode: Specifies how UVs transition out of life at the trailing edge of the ribbon.