unreal.NiagaraTickBehavior
¶
- class unreal.NiagaraTickBehavior¶
Bases:
unreal.EnumBase
Niagara ticking behaviour
C++ Source:
Plugin: Niagara
Module: Niagara
File: NiagaraCommon.h
- FORCE_TICK_FIRST¶
Niagara will tick in the first tick group (default is TG_PrePhysics).
- Type
2
- FORCE_TICK_LAST¶
Niagara will tick in the last tick group (default is TG_LastDemotable).
- Type
3
- USE_COMPONENT_TICK_GROUP¶
Niagara will ignore prereqs (attachments / data interface dependencies) and use the tick group set on the component.
- Type
1
- USE_PREREQS¶
Niagara will tick after all prereqs have ticked for attachements / data interfaces, this is the safest option.
- Type
0