unreal.OnCompletedDeviceSwap

class unreal.OnCompletedDeviceSwap(*args, **kwargs)

Bases: unreal.DelegateBase

Called when the system has swapped to another audio output device

Parameters

swap_result (SwapAudioOutputResult) –

C++ Source:

  • Module: AudioMixer

  • File: AudioMixerBlueprintLibrary.h