unreal.POV

class unreal.POV(location=[0.0, 0.0, 0.0], rotation=[0.0, 0.0, 0.0], fov=90.0)

Bases: unreal.StructBase

Point Of View structure used in Camera calculations

C++ Source:

  • Module: Engine

  • File: EngineTypes.h

Editor Properties: (see get_editor_property/set_editor_property)

  • fov (float): [Read-Write] FOV: FOV angle

  • location (Vector): [Read-Write] Location: Location

  • rotation (Rotator): [Read-Write] Rotation: Rotation

property fov

[Read-Write] FOV: FOV angle

Type

(float)

property location

[Read-Write] Location: Location

Type

(Vector)

property rotation

[Read-Write] Rotation: Rotation

Type

(Rotator)