unreal.ParametricMovementComponent
¶
- class unreal.ParametricMovementComponent(outer=None, name='None')¶
Bases:
unreal.BaseMovementComponent
ActorComponent for running basic Parametric movement. Parametric movement could be anything that takes a Time and returns an FTransform.
Initially, we will support pushing (ie, we sweep as we update the mover’s position). But we will not allow a parametric mover from being blocked.
C++ Source:
Plugin: NetworkPredictionExtras
Module: NetworkPredictionExtras
File: ParametricMovement.h
Editor Properties: (see get_editor_property/set_editor_property)
asset_user_data
(Array(AssetUserData)): [Read-Write] Asset User Data: Array of user data stored with the componentauto_activate
(bool): [Read-Write] Auto Activate: Whether the component is activated at creation or must be explicitly activated.can_ever_affect_navigation
(bool): [Read-Write] Can Ever Affect Navigation: Whether this component can potentially influence navigationcomponent_tags
(Array(Name)): [Read-Write] Component Tags: Array of tags that can be used for grouping and categorizing. Can also be accessed from scripting.disable_parametric_movement_simulation
(bool): [Read-Write] Disable Parametric Movement Simulation: Disables starting the simulation. For development/testing ease of useeditable_when_inherited
(bool): [Read-Write] Editable when Inherited: True if this component can be modified when it was inherited from a parent actor classenable_dependent_simulation
(bool): [Read-Write] Enable Dependent Simulationenable_force_net_update
(bool): [Read-Write] Enable Force Net Update: Calls ForceNetUpdate every frame. Has slightly different behavior than a very high NetUpdateFrequencyenable_interpolation
(bool): [Read-Write] Enable Interpolationis_editor_only
(bool): [Read-Write] Is Editor Only: If true, the component will be excluded from non-editor buildson_component_activated
(ActorComponentActivatedSignature): [Read-Write] On Component Activated: Called when the component has been activated, with parameter indicating if it was from a reseton_component_deactivated
(ActorComponentDeactivateSignature): [Read-Write] On Component Deactivated: Called when the component has been deactivatedparametric_motion
(SimpleParametricMotion): [Read-Write] Parametric Motionparent_net_update_frequency
(float): [Read-Write] Parent Net Update Frequency: Sets NetUpdateFrequency on parent. This is editable on the component and really just meant for use during development/test mapsprimary_component_tick
(ActorComponentTickFunction): [Read-Write] Primary Component Tick: Main tick function for the Componentreplicates
(bool): [Read-Write] Replicates: Is this component currently replicating? Should the network code consider it for replication? Owning Actor must be replicating first!
- property disable_parametric_movement_simulation¶
[Read-Only] Disable Parametric Movement Simulation: Disables starting the simulation. For development/testing ease of use
- Type
(bool)
- property enable_force_net_update¶
[Read-Only] Enable Force Net Update: Calls ForceNetUpdate every frame. Has slightly different behavior than a very high NetUpdateFrequency
- Type
(bool)
- property parametric_motion¶
[Read-Write] Parametric Motion
- Type