unreal.ParametricMovementComponent

class unreal.ParametricMovementComponent(outer=None, name='None')

Bases: unreal.BaseMovementComponent

ActorComponent for running basic Parametric movement. Parametric movement could be anything that takes a Time and returns an FTransform.

Initially, we will support pushing (ie, we sweep as we update the mover’s position). But we will not allow a parametric mover from being blocked.

C++ Source:

  • Plugin: NetworkPredictionExtras

  • Module: NetworkPredictionExtras

  • File: ParametricMovement.h

Editor Properties: (see get_editor_property/set_editor_property)

  • asset_user_data (Array(AssetUserData)): [Read-Write] Asset User Data: Array of user data stored with the component

  • auto_activate (bool): [Read-Write] Auto Activate: Whether the component is activated at creation or must be explicitly activated.

  • can_ever_affect_navigation (bool): [Read-Write] Can Ever Affect Navigation: Whether this component can potentially influence navigation

  • component_tags (Array(Name)): [Read-Write] Component Tags: Array of tags that can be used for grouping and categorizing. Can also be accessed from scripting.

  • disable_parametric_movement_simulation (bool): [Read-Write] Disable Parametric Movement Simulation: Disables starting the simulation. For development/testing ease of use

  • editable_when_inherited (bool): [Read-Write] Editable when Inherited: True if this component can be modified when it was inherited from a parent actor class

  • enable_dependent_simulation (bool): [Read-Write] Enable Dependent Simulation

  • enable_force_net_update (bool): [Read-Write] Enable Force Net Update: Calls ForceNetUpdate every frame. Has slightly different behavior than a very high NetUpdateFrequency

  • enable_interpolation (bool): [Read-Write] Enable Interpolation

  • is_editor_only (bool): [Read-Write] Is Editor Only: If true, the component will be excluded from non-editor builds

  • on_component_activated (ActorComponentActivatedSignature): [Read-Write] On Component Activated: Called when the component has been activated, with parameter indicating if it was from a reset

  • on_component_deactivated (ActorComponentDeactivateSignature): [Read-Write] On Component Deactivated: Called when the component has been deactivated

  • parametric_motion (SimpleParametricMotion): [Read-Write] Parametric Motion

  • parent_net_update_frequency (float): [Read-Write] Parent Net Update Frequency: Sets NetUpdateFrequency on parent. This is editable on the component and really just meant for use during development/test maps

  • primary_component_tick (ActorComponentTickFunction): [Read-Write] Primary Component Tick: Main tick function for the Component

  • replicates (bool): [Read-Write] Replicates: Is this component currently replicating? Should the network code consider it for replication? Owning Actor must be replicating first!

property disable_parametric_movement_simulation

[Read-Only] Disable Parametric Movement Simulation: Disables starting the simulation. For development/testing ease of use

Type

(bool)

property enable_dependent_simulation

[Read-Only] Enable Dependent Simulation

Type

(bool)

property enable_force_net_update

[Read-Only] Enable Force Net Update: Calls ForceNetUpdate every frame. Has slightly different behavior than a very high NetUpdateFrequency

Type

(bool)

property enable_interpolation

[Read-Only] Enable Interpolation

Type

(bool)

enable_interpolation_mode(value) None

Enable Interpolation Mode

Parameters

value (bool) –

property parametric_motion

[Read-Write] Parametric Motion

Type

(SimpleParametricMotion)

property parent_net_update_frequency

[Read-Only] Parent Net Update Frequency: Sets NetUpdateFrequency on parent. This is editable on the component and really just meant for use during development/test maps

Type

(float)