unreal.PoseSnapshot

class unreal.PoseSnapshot(local_transforms=[], bone_names=[], skeletal_mesh_name='None', snapshot_name='None', is_valid=False)

Bases: unreal.StructBase

A pose for a skeletal mesh

C++ Source:

  • Module: Engine

  • File: PoseSnapshot.h

Editor Properties: (see get_editor_property/set_editor_property)

  • bone_names (Array(Name)): [Read-Write] Bone Names: Array of bone names (corresponding to LocalTransforms)

  • is_valid (bool): [Read-Write] Is Valid: Whether the pose is valid

  • local_transforms (Array(Transform)): [Read-Write] Local Transforms: Array of transforms per-bone

  • skeletal_mesh_name (Name): [Read-Write] Skeletal Mesh Name: The name of the skeletal mesh that was used to take this snapshot

  • snapshot_name (Name): [Read-Write] Snapshot Name: The name for this snapshot

property bone_names

[Read-Write] Bone Names: Array of bone names (corresponding to LocalTransforms)

Type

(Array(Name))

property is_valid

[Read-Write] Is Valid: Whether the pose is valid

Type

(bool)

property local_transforms

[Read-Write] Local Transforms: Array of transforms per-bone

Type

(Array(Transform))

property skeletal_mesh_name

[Read-Write] Skeletal Mesh Name: The name of the skeletal mesh that was used to take this snapshot

Type

(Name)

property snapshot_name

[Read-Write] Snapshot Name: The name for this snapshot

Type

(Name)