unreal.RigRigidBodyElement
¶
- class unreal.RigRigidBodyElement(key=[0, 'None'], index=- 1, sub_index=- 1, selected=False, pose=[[[[[0.0, 0.0, 0.0], [- 0.0, 0.0, 0.0], [1.0, 1.0, 1.0]]], [[[0.0, 0.0, 0.0], [- 0.0, 0.0, 0.0], [1.0, 1.0, 1.0]]]], [[[[0.0, 0.0, 0.0], [- 0.0, 0.0, 0.0], [1.0, 1.0, 1.0]]], [[[0.0, 0.0, 0.0], [- 0.0, 0.0, 0.0], [1.0, 1.0, 1.0]]]]], settings=[1.0])¶
Bases:
unreal.RigSingleParentElement
Rig Rigid Body Element
C++ Source:
Plugin: ControlRig
Module: ControlRig
File: RigHierarchyElements.h
Editor Properties: (see get_editor_property/set_editor_property)
index
(int32): [Read-Only] Indexkey
(RigElementKey): [Read-Only] Keypose
(RigCurrentAndInitialTransform): [Read-Write] Poseselected
(bool): [Read-Write] Selectedsettings
(RigRigidBodySettings): [Read-Write] Settingssub_index
(int32): [Read-Only] Sub Index
- property settings¶
[Read-Only] Settings
- Type