unreal.RigUnit_SetTransform

class unreal.RigUnit_SetTransform

Bases: unreal.RigUnitMutable

SetTransform is used to set a single transform on hierarchy.

Note: For Controls when setting the initial transform this node actually sets the Control’s offset transform and resets the local values to (0, 0, 0).

C++ Source:

  • Plugin: ControlRig

  • Module: ControlRig

  • File: RigUnit_SetTransform.h