unreal.RigUnit_SetTransform
¶
- class unreal.RigUnit_SetTransform¶
Bases:
unreal.RigUnitMutable
SetTransform is used to set a single transform on hierarchy.
Note: For Controls when setting the initial transform this node actually sets the Control’s offset transform and resets the local values to (0, 0, 0).
C++ Source:
Plugin: ControlRig
Module: ControlRig
File: RigUnit_SetTransform.h