unreal.RigVMFunctionEntryNode
¶
- class unreal.RigVMFunctionEntryNode(outer=None, name='None')¶
Bases:
unreal.RigVMNode
The Function Entry node is used to provide access to the input pins of the library node for links within.
C++ Source:
Module: RigVMDeveloper
File: RigVMFunctionEntryNode.h