unreal.RootMotionModifierState
¶
- class unreal.RootMotionModifierState¶
Bases:
unreal.EnumBase
The possible states of a Root Motion Modifier
C++ Source:
Plugin: MotionWarping
Module: MotionWarping
File: RootMotionModifier.h
- ACTIVE¶
The modifier is active and currently affecting the final root motion
- Type
1
- DISABLED¶
The modifier will remain in the list (as long as the window is active) but will not modify the root motion
- Type
3
- MARKED_FOR_REMOVAL¶
The modifier has been marked for removal. Usually because the warping window is done
- Type
2
- WAITING¶
The modifier is waiting for the animation to hit the warping window
- Type
0