unreal.RootMotionModifierState

class unreal.RootMotionModifierState

Bases: unreal.EnumBase

The possible states of a Root Motion Modifier

C++ Source:

  • Plugin: MotionWarping

  • Module: MotionWarping

  • File: RootMotionModifier.h

ACTIVE

The modifier is active and currently affecting the final root motion

Type

1

DISABLED

The modifier will remain in the list (as long as the window is active) but will not modify the root motion

Type

3

MARKED_FOR_REMOVAL

The modifier has been marked for removal. Usually because the warping window is done

Type

2

WAITING

The modifier is waiting for the animation to hit the warping window

Type

0