unreal.SequencerPlaylistItem_Sequence

class unreal.SequencerPlaylistItem_Sequence(outer=None, name='None')

Bases: unreal.SequencerPlaylistItem

Sequencer Playlist Item Sequence

C++ Source:

  • Plugin: SequencerPlaylists

  • Module: SequencerPlaylists

  • File: SequencerPlaylistItem_Sequence.h

Editor Properties: (see get_editor_property/set_editor_property)

  • end_frame_offset (int32): [Read-Write] End Frame Offset: Number of frames by which to clip the out point of sections played from this item.

  • hold_at_first_frame (bool): [Read-Write] Hold at First Frame: If true, the sequence will be inserted immediately on recording start and any time Reset() is called, paused at the first frame indefinitely until subsequently played or stopped.

  • mute (bool): [Read-Write] Mute: Disable playback of this item and prevent it from entering a hold state.

  • num_loops (int32): [Read-Write] Num Loops: 0 is single playthrough, >= 1 is (n+1) playthroughs.

  • playback_speed (float): [Read-Write] Playback Speed: Speed multiplier at which to play sections created by this item. A value of 1 will result in playback at the original speed.

  • sequence (LevelSequence): [Read-Write] Sequence

  • start_frame_offset (int32): [Read-Write] Start Frame Offset: Number of frames by which to clip the in point of sections played from this item. Will also affect the first frame for hold.

property sequence

[Read-Write] Sequence

Type

(LevelSequence)