unreal.SequencerPlaylistItem
¶
- class unreal.SequencerPlaylistItem(outer=None, name='None')¶
Bases:
unreal.Object
Sequencer Playlist Item
C++ Source:
Plugin: SequencerPlaylists
Module: SequencerPlaylists
File: SequencerPlaylistItem.h
Editor Properties: (see get_editor_property/set_editor_property)
end_frame_offset
(int32): [Read-Write] End Frame Offset: Number of frames by which to clip the out point of sections played from this item.hold_at_first_frame
(bool): [Read-Write] Hold at First Frame: If true, the sequence will be inserted immediately on recording start and any time Reset() is called, paused at the first frame indefinitely until subsequently played or stopped.mute
(bool): [Read-Write] Mute: Disable playback of this item and prevent it from entering a hold state.num_loops
(int32): [Read-Write] Num Loops: 0 is single playthrough, >= 1 is (n+1) playthroughs.playback_speed
(float): [Read-Write] Playback Speed: Speed multiplier at which to play sections created by this item. A value of 1 will result in playback at the original speed.start_frame_offset
(int32): [Read-Write] Start Frame Offset: Number of frames by which to clip the in point of sections played from this item. Will also affect the first frame for hold.
- property end_frame_offset¶
[Read-Write] End Frame Offset: Number of frames by which to clip the out point of sections played from this item.
- Type
(int32)
- property hold_at_first_frame¶
[Read-Write] Hold at First Frame: If true, the sequence will be inserted immediately on recording start and any time Reset() is called, paused at the first frame indefinitely until subsequently played or stopped.
- Type
(bool)
- property mute¶
[Read-Write] Mute: Disable playback of this item and prevent it from entering a hold state.
- Type
(bool)
- property num_loops¶
[Read-Write] Num Loops: 0 is single playthrough, >= 1 is (n+1) playthroughs.
- Type
(int32)
- property playback_speed¶
[Read-Write] Playback Speed: Speed multiplier at which to play sections created by this item. A value of 1 will result in playback at the original speed.
- Type
(float)
- property start_frame_offset¶
[Read-Write] Start Frame Offset: Number of frames by which to clip the in point of sections played from this item. Will also affect the first frame for hold.
- Type
(int32)