unreal.SequencerQuickBindingResult

class unreal.SequencerQuickBindingResult(payload_names=[])

Bases: unreal.StructBase

Wrapper around result of quick binding for event track in sequencer.

C++ Source:

  • Plugin: SequencerScripting

  • Module: SequencerScriptingEditor

  • File: SequencerTools.h

Editor Properties: (see get_editor_property/set_editor_property)

  • payload_names (Array(str)): [Read-Write] Payload Names: Names of the payload variables of the event.

property payload_names

[Read-Only] Payload Names: Names of the payload variables of the event.

Type

(Array(str))