unreal.SourceEffectChorusBaseSettings

class unreal.SourceEffectChorusBaseSettings(depth=0.2, frequency=2.0, feedback=0.3, wet_level=0.5, dry_level=0.5, spread=0.0)

Bases: unreal.StructBase

Source Effect Chorus Base Settings

C++ Source:

  • Plugin: Synthesis

  • Module: Synthesis

  • File: SourceEffectChorus.h

Editor Properties: (see get_editor_property/set_editor_property)

  • depth (float): [Read-Write] Depth: The depth of the chorus effect

  • dry_level (float): [Read-Write] Dry Level: The dry level of the chorus effect

  • feedback (float): [Read-Write] Feedback: The feedback of the chorus effect

  • frequency (float): [Read-Write] Frequency: The frequency of the chorus effect

  • spread (float): [Read-Write] Spread: The spread of the effect (larger means greater difference between left and right delay lines)

  • wet_level (float): [Read-Write] Wet Level: The wet level of the chorus effect

property depth

[Read-Write] Depth: The depth of the chorus effect

Type

(float)

property dry_level

[Read-Write] Dry Level: The dry level of the chorus effect

Type

(float)

property feedback

[Read-Write] Feedback: The feedback of the chorus effect

Type

(float)

property frequency

[Read-Write] Frequency: The frequency of the chorus effect

Type

(float)

property spread

[Read-Write] Spread: The spread of the effect (larger means greater difference between left and right delay lines)

Type

(float)

property wet_level

[Read-Write] Wet Level: The wet level of the chorus effect

Type

(float)