unreal.SourceEffectEQBand
¶
- class unreal.SourceEffectEQBand(frequency=500.0, bandwidth=2.0, gain_db=0.0, enabled=False)¶
Bases:
unreal.StructBase
Source Effect EQBand
C++ Source:
Plugin: Synthesis
Module: Synthesis
File: SourceEffectEQ.h
Editor Properties: (see get_editor_property/set_editor_property)
bandwidth
(float): [Read-Write] Bandwidth: The bandwidth (in octaves) of the bandenabled
(bool): [Read-Write] Enabled: Whether or not the band is enabled. Allows changing bands on the fly.frequency
(float): [Read-Write] Frequency: The cutoff frequency of the bandgain_db
(float): [Read-Write] Gain Db: The gain in decibels to apply to the eq band