unreal.SpatialHashRuntimeGrid
¶
- class unreal.SpatialHashRuntimeGrid¶
Bases:
unreal.StructBase
Represents a runtime grid (editing)
C++ Source:
Module: Engine
File: WorldPartitionRuntimeSpatialHash.h
Editor Properties: (see get_editor_property/set_editor_property)
block_on_slow_streaming
(bool): [Read-Write] Block on Slow Streaming: Should streaming block in situations where cells aren’t getting loaded fast enough.cell_size
(int32): [Read-Write] Cell Sizedebug_color
(LinearColor): [Read-Write] Debug Colorgrid_name
(Name): [Read-Write] Grid Nameloading_range
(float): [Read-Write] Loading Rangepriority
(int32): [Read-Write] Priority