unreal.SpatialHashRuntimeGrid

class unreal.SpatialHashRuntimeGrid

Bases: unreal.StructBase

Represents a runtime grid (editing)

C++ Source:

  • Module: Engine

  • File: WorldPartitionRuntimeSpatialHash.h

Editor Properties: (see get_editor_property/set_editor_property)

  • block_on_slow_streaming (bool): [Read-Write] Block on Slow Streaming: Should streaming block in situations where cells aren’t getting loaded fast enough.

  • cell_size (int32): [Read-Write] Cell Size

  • debug_color (LinearColor): [Read-Write] Debug Color

  • grid_name (Name): [Read-Write] Grid Name

  • loading_range (float): [Read-Write] Loading Range

  • priority (int32): [Read-Write] Priority