class unreal.SubobjectDataHandle

Bases: unreal.StructBase

A subobject handle is a globally unique identifier for subobjects Upon construction, the handle will be invalid. It is the responsibility of the owning FSubobjectData to set the DataPtr once the subobject data has validated that it has a good context.

C++ Source:

  • Module: SubobjectDataInterface

  • File: SubobjectDataHandle.h