unreal.TimeSynchronizableMediaSource

class unreal.TimeSynchronizableMediaSource(outer=None, name='None')

Bases: unreal.BaseMediaSource

Base class for media sources that can be synchronized with the engine’s timecode.

C++ Source:

  • Module: MediaAssets

  • File: TimeSynchronizableMediaSource.h

Editor Properties: (see get_editor_property/set_editor_property)

  • frame_delay (int32): [Read-Write] Frame Delay: When using Time Synchronization, how many frame back should it read.

  • platform_player_names (Map(str, Name)): [Read-Write] Platform Player Names: Override native media player plug-ins per platform (Empty = find one automatically).

  • time_delay (double): [Read-Write] Time Delay: When not using Time Synchronization, how far back it time should it read.

  • use_time_synchronization (bool): [Read-Write] Use Time Synchronization: Synchronize the media with the engine’s timecode. The media player has be able to read timecode. The media player will try to play the corresponding frame, base on the frame’s timecode value.

property use_time_synchronization

[Read-Write] Use Time Synchronization: Synchronize the media with the engine’s timecode. The media player has be able to read timecode. The media player will try to play the corresponding frame, base on the frame’s timecode value.

Type

(bool)