unreal.TransformConstraint
¶
- class unreal.TransformConstraint(operator=[True, True, False, False, [True, True, True], [True, True, True], [True, True, True]], source_node='None', target_node='None', weight=1.0, maintain_offset=True)¶
Bases:
unreal.StructBase
Transform Constraint
C++ Source:
Module: AnimationCore
File: Constraint.h
Editor Properties: (see get_editor_property/set_editor_property)
maintain_offset
(bool): [Read-Write] Maintain Offset: When the constraint is first applied, maintain the offset from the target nodeoperator
(ConstraintDescription): [Read-Write] Operator: note: thought of separating this out per each but we’ll have an issue with applying transform in what order but something to think about if that seems bettersource_node
(Name): [Read-Write] Source Nodetarget_node
(Name): [Read-Write] Target Nodeweight
(float): [Read-Write] Weight
- property maintain_offset¶
[Read-Write] Maintain Offset: When the constraint is first applied, maintain the offset from the target node
- Type
(bool)
- property operator¶
[Read-Write] Operator: note: thought of separating this out per each but we’ll have an issue with applying transform in what order but something to think about if that seems better
- Type