unreal.TransientBufferDataProvider

class unreal.TransientBufferDataProvider(outer=None, name='None')

Bases: unreal.ComputeDataProvider

Compute Framework Data Provider for a transient buffer.

C++ Source:

  • Plugin: Optimus

  • Module: OptimusCore

  • File: DataInterfaceRawBuffer.h

Editor Properties: (see get_editor_property/set_editor_property)

  • clear_before_use (bool): [Read-Write] Clear Before Use

  • element_stride (int32): [Read-Write] Element Stride

  • num_elements (int32): [Read-Write] Num Elements

  • num_invocations (int32): [Read-Write] Num Invocations

property clear_before_use

[Read-Write] Clear Before Use

Type

(bool)

property element_stride

[Read-Write] Element Stride

Type

(int32)

property num_elements

[Read-Write] Num Elements

Type

(int32)

property num_invocations

[Read-Write] Num Invocations

Type

(int32)