unreal.UsdAssetCache

class unreal.UsdAssetCache(outer=None, name='None')

Bases: unreal.Object

Owns the assets generated and reused by the USD stage, allowing thread-safe retrieval/storage

C++ Source:

  • Plugin: USDImporter

  • Module: USDClasses

  • File: USDAssetCache.h

Editor Properties: (see get_editor_property/set_editor_property)

  • allow_persistent_storage (bool): [Read-Write] Allow Persistent Storage

  • persistent_storage (Map(str, Object)): [Read-Only] Persistent Storage

  • transient_storage (Map(str, Object)): [Read-Only] Transient Storage