unreal.UsdAssetCache
¶
- class unreal.UsdAssetCache(outer=None, name='None')¶
Bases:
unreal.Object
Owns the assets generated and reused by the USD stage, allowing thread-safe retrieval/storage
C++ Source:
Plugin: USDImporter
Module: USDClasses
File: USDAssetCache.h
Editor Properties: (see get_editor_property/set_editor_property)
allow_persistent_storage
(bool): [Read-Write] Allow Persistent Storagepersistent_storage
(Map(str, Object)): [Read-Only] Persistent Storagetransient_storage
(Map(str, Object)): [Read-Only] Transient Storage