unreal.VehicleEngineData

class unreal.VehicleEngineData

Bases: unreal.StructBase

Vehicle Engine Data

C++ Source:

  • Plugin: PhysXVehicles

  • Module: PhysXVehicles

  • File: WheeledVehicleMovementComponent4W.h

Editor Properties: (see get_editor_property/set_editor_property)

  • damping_rate_full_throttle (float): [Read-Write] Damping Rate Full Throttle: Damping rate of engine when full throttle is applied (Kgm^2/s)

  • damping_rate_zero_throttle_clutch_disengaged (float): [Read-Write] Damping Rate Zero Throttle Clutch Disengaged: Damping rate of engine in at zero throttle when the clutch is disengaged (in neutral gear) (Kgm^2/s)

  • damping_rate_zero_throttle_clutch_engaged (float): [Read-Write] Damping Rate Zero Throttle Clutch Engaged: Damping rate of engine in at zero throttle when the clutch is engaged (Kgm^2/s)

  • max_rpm (float): [Read-Write] Max RPM: Maximum revolutions per minute of the engine

  • moi (float): [Read-Write] MOI: Moment of inertia of the engine around the axis of rotation (Kgm^2).

  • torque_curve (RuntimeFloatCurve): [Read-Write] Torque Curve: Torque (Nm) at a given RPM