unreal.VehicleInputRate

class unreal.VehicleInputRate

Bases: unreal.StructBase

Vehicle Input Rate

C++ Source:

  • Plugin: PhysXVehicles

  • Module: PhysXVehicles

  • File: WheeledVehicleMovementComponent.h

Editor Properties: (see get_editor_property/set_editor_property)

  • fall_rate (float): [Read-Write] Fall Rate: Rate at which the input value falls

  • rise_rate (float): [Read-Write] Rise Rate: Rate at which the input value rises