unreal.VehicleTransmissionData
¶
- class unreal.VehicleTransmissionData¶
Bases:
unreal.StructBase
Vehicle Transmission Data
C++ Source:
Plugin: PhysXVehicles
Module: PhysXVehicles
File: WheeledVehicleMovementComponent4W.h
Editor Properties: (see get_editor_property/set_editor_property)
clutch_strength
(float): [Read-Write] Clutch Strength: Strength of clutch (Kgm^2/s)final_ratio
(float): [Read-Write] Final Ratio: The final gear ratio multiplies the transmission gear ratios.forward_gears
(Array(VehicleGearData)): [Read-Write] Forward Gears: Forward gear ratios (up to 30)gear_auto_box_latency
(float): [Read-Write] Gear Auto Box Latency: Minimum time it takes the automatic transmission to initiate a gear change (seconds)gear_switch_time
(float): [Read-Write] Gear Switch Time: Time it takes to switch gears (seconds)neutral_gear_up_ratio
(float): [Read-Write] Neutral Gear Up Ratio: Value of engineRevs/maxEngineRevs that is high enough to increment gearreverse_gear_ratio
(float): [Read-Write] Reverse Gear Ratio: Reverse gear ratiouse_gear_auto_box
(bool): [Read-Write] Use Gear Auto Box: Whether to use automatic transmission