unreal.WaveOscillatorCameraShakePattern
¶
- class unreal.WaveOscillatorCameraShakePattern(outer=None, name='None')¶
Bases:
unreal.SimpleCameraShakePattern
A camera shake that uses oscillations to move the camera.
C++ Source:
Plugin: GameplayCameras
Module: GameplayCameras
File: WaveOscillatorCameraShakePattern.h
Editor Properties: (see get_editor_property/set_editor_property)
blend_in_time
(float): [Read-Write] Blend in Time: Blend-in time for this shake. Zero or less means no blend-in.blend_out_time
(float): [Read-Write] Blend Out Time: Blend-out time for this shake. Zero or less means no blend-out.duration
(float): [Read-Write] Duration: Duration in seconds of this shake. Zero or less means infinite.fov
(WaveOscillator): [Read-Write] FOV: FOV oscillation.location_amplitude_multiplier
(float): [Read-Write] Location Amplitude Multiplier: Amplitude multiplier for all location oscillationlocation_frequency_multiplier
(float): [Read-Write] Location Frequency Multiplier: Frequency multiplier for all location oscillationpitch
(WaveOscillator): [Read-Write] Pitch: Pitch oscillation.roll
(WaveOscillator): [Read-Write] Roll: Roll oscillation.rotation_amplitude_multiplier
(float): [Read-Write] Rotation Amplitude Multiplier: Amplitude multiplier for all rotation oscillationrotation_frequency_multiplier
(float): [Read-Write] Rotation Frequency Multiplier: Frequency multiplier for all rotation oscillationx
(WaveOscillator): [Read-Write] X: Oscillation in the X axis.y
(WaveOscillator): [Read-Write] Y: Oscillation in the Y axis.yaw
(WaveOscillator): [Read-Write] Yaw: Yaw oscillation.z
(WaveOscillator): [Read-Write] Z: Oscillation in the Z axis.
- property fov¶
[Read-Write] FOV: FOV oscillation.
- Type
- property location_amplitude_multiplier¶
[Read-Write] Location Amplitude Multiplier: Amplitude multiplier for all location oscillation
- Type
(float)
- property location_frequency_multiplier¶
[Read-Write] Location Frequency Multiplier: Frequency multiplier for all location oscillation
- Type
(float)
- property pitch¶
[Read-Write] Pitch: Pitch oscillation.
- Type
- property roll¶
[Read-Write] Roll: Roll oscillation.
- Type
- property rotation_amplitude_multiplier¶
[Read-Write] Rotation Amplitude Multiplier: Amplitude multiplier for all rotation oscillation
- Type
(float)
- property rotation_frequency_multiplier¶
[Read-Write] Rotation Frequency Multiplier: Frequency multiplier for all rotation oscillation
- Type
(float)
- property x¶
[Read-Write] X: Oscillation in the X axis.
- Type
- property y¶
[Read-Write] Y: Oscillation in the Y axis.
- Type
- property yaw¶
[Read-Write] Yaw: Yaw oscillation.
- Type
- property z¶
[Read-Write] Z: Oscillation in the Z axis.
- Type