unreal.ARGetCandidateObjectAsyncTaskBlueprintProxy

class unreal.ARGetCandidateObjectAsyncTaskBlueprintProxy(outer: Optional[Object] = None, name: Union[Name, str] = 'None')

Bases: ARBaseAsyncTaskBlueprintProxy

ARGet Candidate Object Async Task Blueprint Proxy

C++ Source:

  • Module: AugmentedReality

  • File: ARBlueprintProxy.h

Editor Properties: (see get_editor_property/set_editor_property)

  • on_failed (ARGetCandidateObjectPin): [Read-Write] On Failed

  • on_success (ARGetCandidateObjectPin): [Read-Write] On Success

property on_failed: ARGetCandidateObjectPin

[Read-Write] On Failed

Type:

(ARGetCandidateObjectPin)

property on_success: ARGetCandidateObjectPin

[Read-Write] On Success

Type:

(ARGetCandidateObjectPin)