unreal.AbilityTask_WaitGameplayEffectRemoved

class unreal.AbilityTask_WaitGameplayEffectRemoved(outer: Optional[Object] = None, name: Union[Name, str] = 'None')

Bases: AbilityTask

Waits for the actor to activate another ability

C++ Source:

  • Plugin: GameplayAbilities

  • Module: GameplayAbilities

  • File: AbilityTask_WaitGameplayEffectRemoved.h

Editor Properties: (see get_editor_property/set_editor_property)

  • invalid_handle (WaitGameplayEffectRemovedDelegate): [Read-Write] Invalid Handle

  • on_removed (WaitGameplayEffectRemovedDelegate): [Read-Write] On Removed

property invalid_handle: WaitGameplayEffectRemovedDelegate

[Read-Write] Invalid Handle

Type:

(WaitGameplayEffectRemovedDelegate)

property on_removed: WaitGameplayEffectRemovedDelegate

[Read-Write] On Removed

Type:

(WaitGameplayEffectRemovedDelegate)