unreal.AbilityTask_WaitGameplayEffectRemoved
¶
- class unreal.AbilityTask_WaitGameplayEffectRemoved(outer: Optional[Object] = None, name: Union[Name, str] = 'None')¶
Bases:
AbilityTask
Waits for the actor to activate another ability
C++ Source:
Plugin: GameplayAbilities
Module: GameplayAbilities
File: AbilityTask_WaitGameplayEffectRemoved.h
Editor Properties: (see get_editor_property/set_editor_property)
invalid_handle
(WaitGameplayEffectRemovedDelegate): [Read-Write] Invalid Handleon_removed
(WaitGameplayEffectRemovedDelegate): [Read-Write] On Removed
- property invalid_handle: WaitGameplayEffectRemovedDelegate¶
[Read-Write] Invalid Handle
- property on_removed: WaitGameplayEffectRemovedDelegate¶
[Read-Write] On Removed