unreal.ActorActionUtility

class unreal.ActorActionUtility(outer: Optional[Object] = None, name: Union[Name, str] = 'None')

Bases: EditorUtilityObject

Base class for all actor action-related utilities Any functions/events that are exposed on derived classes that have the correct signature will be included as menu options when right-clicking on a group of actors in the level editor.

C++ Source:

  • Module: Blutility

  • File: ActorActionUtility.h

get_supported_class()

Return the class that this actor action supports. Leave this blank to support all actor classes.

Return type:

type(Class)