unreal.ActorActionUtility
¶
- class unreal.ActorActionUtility(outer: Optional[Object] = None, name: Union[Name, str] = 'None')¶
Bases:
EditorUtilityObject
Base class for all actor action-related utilities Any functions/events that are exposed on derived classes that have the correct signature will be included as menu options when right-clicking on a group of actors in the level editor.
C++ Source:
Module: Blutility
File: ActorActionUtility.h