unreal.ActorRecordedProperty

class unreal.ActorRecordedProperty(property_name: Name = 'None', enabled: bool = False)

Bases: StructBase

Actor Recorded Property

C++ Source:

  • Plugin: Takes

  • Module: TakesCore

  • File: TakeRecorderSourceProperty.h

Editor Properties: (see get_editor_property/set_editor_property)

  • enabled (bool): [Read-Write] Enabled

  • property_name (Name): [Read-Write] Property Name

  • recorder_name (Text): [Read-Only] Recorder Name

property enabled: bool

[Read-Write] Enabled

Type:

(bool)

property property_name: Name

[Read-Write] Property Name

Type:

(Name)