unreal.ActorPerceptionUpdateInfo

class unreal.ActorPerceptionUpdateInfo(target_id: int = 0, target: Actor = Ellipsis, stimulus: AIStimulus = Ellipsis)

Bases: StructBase

Actor Perception Update Info

C++ Source:

  • Module: AIModule

  • File: AIPerceptionComponent.h

Editor Properties: (see get_editor_property/set_editor_property)

  • stimulus (AIStimulus): [Read-Write] Stimulus: Updated stimulus

  • target (Actor): [Read-Write] Target: Actor associated to the stimulus (can be null)

  • target_id (int32): [Read-Write] Target Id: Id of to the stimulus source

property stimulus: AIStimulus

[Read-Write] Stimulus: Updated stimulus

Type:

(AIStimulus)

property target: Actor

[Read-Write] Target: Actor associated to the stimulus (can be null)

Type:

(Actor)

property target_id: int

[Read-Write] Target Id: Id of to the stimulus source

Type:

(int32)