unreal.AnimNode_BlendBoneByChannel

class unreal.AnimNode_BlendBoneByChannel(a: PoseLink = [], b: PoseLink = [], alpha: float = 0.0, alpha_scale_bias: InputScaleBias = Ellipsis)

Bases: AnimNode_Base

Anim Node Blend Bone by Channel

C++ Source:

  • Module: AnimGraphRuntime

  • File: AnimNode_BlendBoneByChannel.h

Editor Properties: (see get_editor_property/set_editor_property)

  • a (PoseLink): [Read-Write] A

  • alpha (float): [Read-Write] Alpha

  • alpha_scale_bias (InputScaleBias): [Read-Write] Alpha Scale Bias

  • b (PoseLink): [Read-Write] B

  • bone_definitions (Array[BlendBoneByChannelEntry]): [Read-Write] Bone Definitions

  • transforms_space (BoneControlSpace): [Read-Write] Transforms Space: Space to convert transforms into prior to copying channels

property a: PoseLink

[Read-Write] A

Type:

(PoseLink)

property alpha: float

[Read-Write] Alpha

Type:

(float)

property alpha_scale_bias: InputScaleBias

[Read-Write] Alpha Scale Bias

Type:

(InputScaleBias)

property b: PoseLink

[Read-Write] B

Type:

(PoseLink)