class unreal.AnimNode_SequencePlayerBase(blend_weight: float = 0.0, internal_time_accumulator: float = 0.0)

Bases: AnimNode_AssetPlayerBase

Sequence player node. Not instantiated directly, use FAnimNode_SequencePlayer or FAnimNode_SequencePlayer_Standalone

C++ Source:

  • Module: Engine

  • File: AnimNode_SequencePlayer.h

Editor Properties: (see get_editor_property/set_editor_property)

  • blend_weight (float): [Read-Write] Blend Weight: Last encountered blendweight for this node

  • internal_time_accumulator (float): [Read-Write] Internal Time Accumulator: Accumulated time used to reference the asset in this node