class unreal.AnimPhysPlanarLimit

Bases: StructBase

Anim Phys Planar Limit

C++ Source:

  • Module: AnimGraphRuntime

  • File: AnimNode_AnimDynamics.h

Editor Properties: (see get_editor_property/set_editor_property)

  • driving_bone (BoneReference): [Read-Write] Driving Bone: When using a driving bone, the plane transform will be relative to the bone transform

  • plane_transform (Transform): [Read-Write] Plane Transform: Transform of the plane, this is either in component-space if no DrivinBone is specified or in bone-space if a driving bone is present.