unreal.AnimSharingInstance
¶
- class unreal.AnimSharingInstance(outer: Optional[Object] = None, name: Union[Name, str] = 'None')¶
Bases:
Object
Anim Sharing Instance
C++ Source:
Plugin: AnimationSharing
Module: AnimationSharing
File: AnimationSharingManager.h
Editor Properties: (see get_editor_property/set_editor_property)
registered_actors
(Array[Actor]): [Read-Only] Registered Actors: Actors currently registered to be animation driven by the AnimManager using this setupsharing_actor
(Actor): [Read-Only] Sharing Actor: Actor to which all the running SkeletalMeshComponents used for the sharing are attached tostate_enum
(Enum): [Read-Only] State Enum: Enum class set up by the user to ‘describe’ the animation statesstate_processor
(AnimationSharingStateProcessor): [Read-Write] State Processor: (Blueprint)class instance used for determining the state enum value for each registered actorused_animation_sequences
(Array[AnimSequence]): [Read-Only] Used Animation Sequences