unreal.AnimationGraph
¶
- class unreal.AnimationGraph(outer: Optional[Object] = None, name: Union[Name, str] = 'None')¶
Bases:
EdGraph
Animation Graph
C++ Source:
Module: AnimGraph
File: AnimationGraph.h
Editor Properties: (see get_editor_property/set_editor_property)
blend_options
(AnimGraphBlendOptions): [Read-Write] Blend Options: Blending options for animation graphs in Linked Animation Blueprints.
- get_graph_nodes_of_class(node_class, include_child_classes=True) Array[AnimGraphNode_Base] ¶
Returns contained graph nodes of the specified (or child) class
- Parameters:
- Returns:
graph_nodes (Array[AnimGraphNode_Base]):
- Return type: