unreal.AssetEditorToolkitMenuContext

class unreal.AssetEditorToolkitMenuContext(outer: Optional[Object] = None, name: Union[Name, str] = 'None')

Bases: Object

Asset Editor Toolkit Menu Context

C++ Source:

  • Module: UnrealEd

  • File: AssetEditorToolkitMenuContext.h

get_editing_objects() Array[Object]

Get Editing Objects

Return type:

Array[Object]