unreal.BasicParticleData

class unreal.BasicParticleData(position: Vector = Ellipsis, size: float = 0.0, velocity: Vector = Ellipsis)

Bases: StructBase

Basic Particle Data

C++ Source:

  • Plugin: Niagara

  • Module: Niagara

  • File: NiagaraDataInterfaceExport.h

Editor Properties: (see get_editor_property/set_editor_property)

  • position (Vector): [Read-Write] Position

  • size (float): [Read-Write] Size

  • velocity (Vector): [Read-Write] Velocity

property position: Vector

[Read-Only] Position

Type:

(Vector)

property size: float

[Read-Only] Size

Type:

(float)

property velocity: Vector

[Read-Only] Velocity

Type:

(Vector)