unreal.BlueprintAsyncActionBase

class unreal.BlueprintAsyncActionBase(outer: Optional[Object] = None, name: Union[Name, str] = 'None')

Bases: Object

BlueprintCallable factory functions for classes which inherit from UBlueprintAsyncActionBase will have a special blueprint node created for it: UK2Node_AsyncAction You can stop this node spawning and create a more specific one by adding the UCLASS metadata “HasDedicatedAsyncNode”

C++ Source:

  • Module: Engine

  • File: BlueprintAsyncActionBase.h