unreal.BlueprintFunctionLibrary

class unreal.BlueprintFunctionLibrary(outer: Optional[Object] = None, name: Union[Name, str] = 'None')

Bases: Object

This class is a base class for any function libraries exposed to blueprints. Methods in subclasses are expected to be static, and no methods should be added to this base class.

C++ Source:

  • Module: Engine

  • File: BlueprintFunctionLibrary.h