unreal.BlueprintFunctionLibrary
¶
- class unreal.BlueprintFunctionLibrary(outer: Optional[Object] = None, name: Union[Name, str] = 'None')¶
Bases:
Object
This class is a base class for any function libraries exposed to blueprints. Methods in subclasses are expected to be static, and no methods should be added to this base class.
C++ Source:
Module: Engine
File: BlueprintFunctionLibrary.h