unreal.CachedAnimTransitionData

class unreal.CachedAnimTransitionData(state_machine_name: Name = 'None', from_state_name: Name = 'None', to_state_name: Name = 'None')

Bases: StructBase

Cached Anim Transition Data

C++ Source:

  • Module: Engine

  • File: CachedAnimData.h

Editor Properties: (see get_editor_property/set_editor_property)

  • from_state_name (Name): [Read-Write] From State Name: Name of From State to Cache

  • state_machine_name (Name): [Read-Write] State Machine Name: Name of StateMachine State is in

  • to_state_name (Name): [Read-Write] To State Name: Name of To State to Cache

property from_state_name: Name

[Read-Only] From State Name: Name of From State to Cache

Type:

(Name)

property state_machine_name: Name

[Read-Only] State Machine Name: Name of StateMachine State is in

Type:

(Name)

property to_state_name: Name

[Read-Only] To State Name: Name of To State to Cache

Type:

(Name)